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IDirect3DDevice9::SetRenderState method
Sets a single device render-state parameter.
Syntax
C++
HRESULT SetRenderState( [in] D3DRENDERSTATETYPE State, [in] DWORD Value );
Parameters
- State [in]
-
Type: D3DRENDERSTATETYPE
Device state variable that is being modified. This parameter can be any member of the D3DRENDERSTATETYPE enumerated type.
- Value [in]
-
Type: DWORD
New value for the device render state to be set. The meaning of this parameter is dependent on the value specified for State. For example, if State were D3DRS_SHADEMODE, the second parameter would be one member of the D3DSHADEMODE enumerated type.
Return value
Type: HRESULT
If the method succeeds, the return value is D3D_OK. D3DERR_INVALIDCALL is returned if one of the arguments is invalid.
Requirements
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See also
'ComComComCom > DX .. D3D' 카테고리의 다른 글
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