티스토리 뷰
ID3DXFont 인터페이스 이용하기
ID3DXFont 인터페이스는 D3D 애플리케이션에서 텍스트를 그릴 때 사용한다.
이 인터페이스는 내부적으로 GDI를 이용하기 때문에 약간의 성능저하가 따르지만 ,
GDI의 도움으로 복잡한 글꼴이나 포맷팅을 이용할 수 있다.
//아래 함수를 이용해 폰트를 생성 한뒤( 구조체 정보는 아래에)
D3DXCreateFontIndirect(
_In_ LPDIRECT3DDEVICE9 pDevice,
_In_ const D3DXFONT_DESC *pDesc,
_Out_ LPD3DXFONT *ppFont
);
Creates a font object indirectly for both a device and a font.
//아래함수로 그린다.
INT DrawText([in] LPD3DXSPRITE pSprite,
[in] LPCTSTR pString,
[in] INT Count,
[in] LPRECT pRect,
[in] DWORD Format,
[in] D3DCOLOR Color
);
Draws formatted text. This method supports ANSI and Unicode strings.
(첫번째 인자 넣을거없으면 NULL)
사용후엔 꼭 release 해주자
ID3DXFont::DrawText method
Draws formatted text. This method supports ANSI and Unicode strings.
Syntax
INT DrawText( [in] LPD3DXSPRITE pSprite, [in] LPCTSTR pString, [in] INT Count, [in] LPRECT pRect, [in] DWORD Format, [in] D3DCOLOR Color );
Parameters
- pSprite [in]
-
Type: LPD3DXSPRITE
Pointer to an ID3DXSprite object that contains the string. Can be NULL, in which case Direct3D will render the string with its own sprite object. To improve efficiency, a sprite object should be specified if DrawText is to be called more than once in a row.
- pString [in]
-
Type: LPCTSTR
Pointer to a string to draw. If the Count parameter is -1, the string must be null-terminated.
- Count [in]
-
Type: INT
Specifies the number of characters in the string. If Count is -1, then the pString parameter is assumed to be a pointer to a null-terminated string and DrawText computes the character count automatically.
- pRect [in]
-
Type: LPRECT
Pointer to a RECT structure that contains the rectangle, in logical coordinates, in which the text is to be formatted. The coordinate value of the rectangle's right side must be greater than that of its left side. Likewise, the coordinate value of the bottom must be greater than that of the top.
- Format [in]
-
Type: DWORD
Specifies the method of formatting the text. It can be any combination of the following values:
- Color [in]
-
Type: D3DCOLOR
Color of the text. For more information, see D3DCOLOR.
Return value
Type: INT
If the function succeeds, the return value is the height of the text in logical units. If DT_VCENTER or DT_BOTTOM is specified, the return value is the offset from pRect (top to the bottom) of the drawn text. If the function fails, the return value is zero.
Remarks
The parameters of this method are very similar to those of the GDI DrawText function.
This method supports both ANSI and Unicode strings.
This method must be called inside a BeginScene ... EndScene block. The only exception is when an application calls DrawText with DT_CALCRECT to calculate the size of a given block of text.
Unless the DT_NOCLIP format is used, this method clips the text so that it does not appear outside the specified rectangle. All formatting is assumed to have multiple lines unless the DT_SINGLELINE format is specified.
If the selected font is too large for the rectangle, this method does not attempt to substitute a smaller font.
This method supports only fonts whose escapement and orientation are both zero.
Requirements
Header |
|
---|---|
Library |
|
See also
D3DXFONT_DESC structure
Defines the attributes of a font.
Syntax
typedef struct D3DXFONT_DESC { INT Height; UINT Width; UINT Weight; UINT MipLevels; BOOL Italic; BYTE CharSet; BYTE OutputPrecision; BYTE Quality; BYTE PitchAndFamily; TCHAR FaceName; } D3DXFONT_DESC, *LPD3DXFONT_DESC;
Members
- Height
-
Type: INT
-
Height, in logical units, of the font's character cell or character.
- Width
-
Type: UINT
-
Width, in logical units, of characters in the font.
- Weight
-
Type: UINT
-
Weight of the font in the range from 0 through 1000.
- MipLevels
-
Type: UINT
-
Number of mip levels requested. If this value is zero or D3DX_DEFAULT, a complete mipmap chain is created. If the value is 1, the texture space is mapped identically to the screen space.
- Italic
-
Type: BOOL
-
Set to TRUE for an Italic font.
- CharSet
-
Type: BYTE
-
Character set.
- OutputPrecision
-
Type: BYTE
-
Output precision. The output precision defines how closely the output must match the requested font height, width, character orientation, escapement, pitch, and font type.
- Quality
-
Type: BYTE
-
Output quality.
- PitchAndFamily
-
Type: BYTE
-
Pitch and family of the font.
- FaceName
-
Type: TCHAR
-
A null-terminated string or characters that specifies the typeface name of the font. The length of the string must not exceed 32 characters, including the terminating null character. If FaceName is an empty string, the first font that matches the other specified attributes will be used. If the compiler settings require Unicode, the data type TCHAR resolves to WCHAR; otherwise, the data type resolves to CHAR. See Remarks.
Remarks
The compiler setting also determines the structure type. If Unicode is defined, the D3DXFONT_DESC structure type resolves to a D3DXFONT_DESCW; otherwise the structure type resolves to a D3DXFONT_DESCA.
Possible values of the above members are given in the GDI LOGFONT structure.
Requirements
Header |
|
---|
See also
D3DXCreateFont function 로도 LOGFONT 객체를 만들 수 있다.
HRESULT D3DXCreateFont(
_In_ LPDIRECT3DDEVICE9 pDevice,
_In_ INT Height,
_In_ UINT Width,
_In_ UINT Weight,
_In_ UINT MipLevels,
_In_ BOOL Italic,
_In_ DWORD CharSet,
_In_ DWORD OutputPrecision,
_In_ DWORD Quality,
_In_ DWORD PitchAndFamily,
_In_ LPCTSTR pFacename,
_Out_ LPD3DXFONT *ppFont
);
The LOGFONT structure defines the attributes of a font.
typedef struct tagLOGFONT {
LONG lfHeight;
LONG lfWidth;
LONG lfEscapement;
LONG lfOrientation;
LONG lfWeight;
BYTE lfItalic;
BYTE lfUnderline;
BYTE lfStrikeOut;
BYTE lfCharSet;
BYTE lfOutPrecision;
BYTE lfClipPrecision;
BYTE lfQuality;
BYTE lfPitchAndFamily;
TCHAR lfFaceName[LF_FACESIZE];
} LOGFONT, *PLOGFONT;
Members
The height, in logical units, of the font's character cell or character. The character height value (also known as the em height) is the character cell height value minus the internal-leading value. The font mapper interprets the value specified in lfHeight in the following manner.
Value | Meaning |
---|---|
> 0 | The font mapper transforms this value into device units and matches it against the cell height of the available fonts. |
0 | The font mapper uses a default height value when it searches for a match. |
< 0 | The font mapper transforms this value into device units and matches its absolute value against the character height of the available fonts. |
For all height comparisons, the font mapper looks for the largest font that does not exceed the requested size.
This mapping occurs when the font is used for the first time.
For the MM_TEXT mapping mode, you can use the following formula to specify a height for a font with a specified point size:
lfHeight = -MulDiv(PointSize, GetDeviceCaps(hDC, LOGPIXELSY), 72);
The average width, in logical units, of characters in the font. If lfWidth is zero, the aspect ratio of the device is matched against the digitization aspect ratio of the available fonts to find the closest match, determined by the absolute value of the difference.
The angle, in tenths of degrees, between the escapement vector and the x-axis of the device. The escapement vector is parallel to the base line of a row of text.
When the graphics mode is set to GM_ADVANCED, you can specify the escapement angle of the string independently of the orientation angle of the string's characters.
When the graphics mode is set to GM_COMPATIBLE, lfEscapement specifies both the escapement and orientation. You should set lfEscapement and lfOrientation to the same value.
The angle, in tenths of degrees, between each character's base line and the x-axis of the device.
The weight of the font in the range 0 through 1000. For example, 400 is normal and 700 is bold. If this value is zero, a default weight is used.
The following values are defined for convenience.
Value | Weight |
---|---|
FW_DONTCARE | 0 |
FW_THIN | 100 |
FW_EXTRALIGHT | 200 |
FW_ULTRALIGHT | 200 |
FW_LIGHT | 300 |
FW_NORMAL | 400 |
FW_REGULAR | 400 |
FW_MEDIUM | 500 |
FW_SEMIBOLD | 600 |
FW_DEMIBOLD | 600 |
FW_BOLD | 700 |
FW_EXTRABOLD | 800 |
FW_ULTRABOLD | 800 |
FW_HEAVY | 900 |
FW_BLACK | 900 |
An italic font if set to TRUE.
An underlined font if set to TRUE.
A strikeout font if set to TRUE.
The character set. The following values are predefined.
- ANSI_CHARSET
- BALTIC_CHARSET
- CHINESEBIG5_CHARSET
- DEFAULT_CHARSET
- EASTEUROPE_CHARSET
- GB2312_CHARSET
- GREEK_CHARSET
- HANGUL_CHARSET
- MAC_CHARSET
- OEM_CHARSET
- RUSSIAN_CHARSET
- SHIFTJIS_CHARSET
- SYMBOL_CHARSET
- TURKISH_CHARSET
- VIETNAMESE_CHARSET
Korean language edition of Windows:
- JOHAB_CHARSET
Middle East language edition of Windows:
- ARABIC_CHARSET
- HEBREW_CHARSET
Thai language edition of Windows:
- THAI_CHARSET
The OEM_CHARSET value specifies a character set that is operating-system dependent.
DEFAULT_CHARSET is set to a value based on the current system locale. For example, when the system locale is English (United States), it is set as ANSI_CHARSET.
Fonts with other character sets may exist in the operating system. If an application uses a font with an unknown character set, it should not attempt to translate or interpret strings that are rendered with that font.
This parameter is important in the font mapping process. To ensure consistent results, specify a specific character set. If you specify a typeface name in the lfFaceName member, make sure that the lfCharSet value matches the character set of the typeface specified in lfFaceName.
The output precision. The output precision defines how closely the output must match the requested font's height, width, character orientation, escapement, pitch, and font type. It can be one of the following values.
Value | Meaning |
---|---|
OUT_CHARACTER_PRECIS | Not used. |
OUT_DEFAULT_PRECIS | Specifies the default font mapper behavior. |
OUT_DEVICE_PRECIS | Instructs the font mapper to choose a Device font when the system contains multiple fonts with the same name. |
OUT_OUTLINE_PRECIS | This value instructs the font mapper to choose from TrueType and other outline-based fonts. |
OUT_PS_ONLY_PRECIS | Instructs the font mapper to choose from only PostScript fonts. If there are no PostScript fonts installed in the system, the font mapper returns to default behavior. |
OUT_RASTER_PRECIS | Instructs the font mapper to choose a raster font when the system contains multiple fonts with the same name. |
OUT_STRING_PRECIS | This value is not used by the font mapper, but it is returned when raster fonts are enumerated. |
OUT_STROKE_PRECIS | This value is not used by the font mapper, but it is returned when TrueType, other outline-based fonts, and vector fonts are enumerated. |
OUT_TT_ONLY_PRECIS | Instructs the font mapper to choose from only TrueType fonts. If there are no TrueType fonts installed in the system, the font mapper returns to default behavior. |
OUT_TT_PRECIS | Instructs the font mapper to choose a TrueType font when the system contains multiple fonts with the same name. |
Applications can use the OUT_DEVICE_PRECIS, OUT_RASTER_PRECIS, OUT_TT_PRECIS, and OUT_PS_ONLY_PRECIS values to control how the font mapper chooses a font when the operating system contains more than one font with a specified name. For example, if an operating system contains a font named Symbol in raster and TrueType form, specifying OUT_TT_PRECIS forces the font mapper to choose the TrueType version. Specifying OUT_TT_ONLY_PRECIS forces the font mapper to choose a TrueType font, even if it must substitute a TrueType font of another name.
The clipping precision. The clipping precision defines how to clip characters that are partially outside the clipping region. It can be one or more of the following values.
For more information about the orientation of coordinate systems, see the description of the nOrientation parameter.
Value | Meaning |
---|---|
CLIP_CHARACTER_PRECIS | Not used. |
CLIP_DEFAULT_PRECIS | Specifies default clipping behavior. |
CLIP_DFA_DISABLE | Windows XP SP1: Turns off font association for the font. Note that this flag is not guaranteed to have any effect on any platform after Windows Server 2003. |
CLIP_EMBEDDED | You must specify this flag to use an embedded read-only font. |
CLIP_LH_ANGLES | When this value is used, the rotation for all fonts depends on whether the orientation of the coordinate system is left-handed or right-handed.
If not used, device fonts always rotate counterclockwise, but the rotation of other fonts is dependent on the orientation of the coordinate system. |
CLIP_MASK | Not used. |
CLIP_DFA_OVERRIDE | Turns off font association for the font. This is identical to CLIP_DFA_DISABLE, but it can have problems in some situations; the recommended flag to use is CLIP_DFA_DISABLE. |
CLIP_STROKE_PRECIS | Not used by the font mapper, but is returned when raster, vector, or TrueType fonts are enumerated.
For compatibility, this value is always returned when enumerating fonts. |
CLIP_TT_ALWAYS | Not used. |
The output quality. The output quality defines how carefully the graphics device interface (GDI) must attempt to match the logical-font attributes to those of an actual physical font. It can be one of the following values.
Value | Meaning |
---|---|
ANTIALIASED_QUALITY | Font is always antialiased if the font supports it and the size of the font is not too small or too large. |
CLEARTYPE_QUALITY | If set, text is rendered (when possible) using ClearType antialiasing method. See Remarks for more information. |
DEFAULT_QUALITY | Appearance of the font does not matter. |
DRAFT_QUALITY | Appearance of the font is less important than when PROOF_QUALITY is used. For GDI raster fonts, scaling is enabled, which means that more font sizes are available, but the quality may be lower. Bold, italic, underline, and strikeout fonts are synthesized if necessary. |
NONANTIALIASED_QUALITY | Font is never antialiased. |
PROOF_QUALITY | Character quality of the font is more important than exact matching of the logical-font attributes. For GDI raster fonts, scaling is disabled and the font closest in size is chosen. Although the chosen font size may not be mapped exactly when PROOF_QUALITY is used, the quality of the font is high and there is no distortion of appearance. Bold, italic, underline, and strikeout fonts are synthesized if necessary. |
If neither ANTIALIASED_QUALITY nor NONANTIALIASED_QUALITY is selected, the font is antialiased only if the user chooses smooth screen fonts in Control Panel.
The pitch and family of the font. The two low-order bits specify the pitch of the font and can be one of the following values.
- DEFAULT_PITCH
- FIXED_PITCH
- VARIABLE_PITCH
Bits 4 through 7 of the member specify the font family and can be one of the following values.
- FF_DECORATIVE
- FF_DONTCARE
- FF_MODERN
- FF_ROMAN
- FF_SCRIPT
- FF_SWISS
The proper value can be obtained by using the Boolean OR operator to join one pitch constant with one family constant.
Font families describe the look of a font in a general way. They are intended for specifying fonts when the exact typeface desired is not available. The values for font families are as follows.
Value | Meaning |
---|---|
FF_DECORATIVE | Novelty fonts. Old English is an example. |
FF_DONTCARE | Use default font. |
FF_MODERN | Fonts with constant stroke width (monospace), with or without serifs. Monospace fonts are usually modern. Pica, Elite, and CourierNew are examples. |
FF_ROMAN | Fonts with variable stroke width (proportional) and with serifs. MS Serif is an example. |
FF_SCRIPT | Fonts designed to look like handwriting. Script and Cursive are examples. |
FF_SWISS | Fonts with variable stroke width (proportional) and without serifs. MS Sans Serif is an example. |
A null-terminated string that specifies the typeface name of the font. The length of this string must not exceed 32 TCHAR values, including the terminating NULL. The EnumFontFamiliesEx function can be used to enumerate the typeface names of all currently available fonts. If lfFaceName is an empty string, GDI uses the first font that matches the other specified attributes.
Remarks
The following situations do not support ClearType antialiasing:
- Text is rendered on a printer.
- Display set for 256 colors or less.
- Text is rendered to a terminal server client.
- The font is not a TrueType font or an OpenType font with TrueType outlines. For example, the following do not support ClearType antialiasing: Type 1 fonts, Postscript OpenType fonts without TrueType outlines, bitmap fonts, vector fonts, and device fonts.
- The font has tuned embedded bitmaps, for any font sizes that contain the embedded bitmaps. For example, this occurs commonly in East Asian fonts.
Requirements
Minimum supported client |
Windows 2000 Professional [desktop apps | Windows Store apps] |
---|---|
Minimum supported server |
Windows 2000 Server [desktop apps | Windows Store apps] |
Header |
|
Unicode and ANSI names |
LOGFONTW (Unicode) and LOGFONTA (ANSI) |
See also
https://msdn.microsoft.com/ko-kr/library/windows/desktop/bb172773(v=vs.85).aspx
https://msdn.microsoft.com/ko-kr/library/windows/desktop/dd145037(v=vs.85).aspx
https://msdn.microsoft.com/ko-kr/library/windows/desktop/bb173962(v=vs.85).aspx
https://msdn.microsoft.com/ko-kr/library/windows/desktop/bb172843(v=vs.85).aspx
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