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Getting Started with DirectX Graphics.
Microsoft DirectX graphics provedes a set of APIs that you can use to create games and other high-performance multimedia applications. DirectX graphics includes support for high-performance 2-D and 3-D graphics.
For 3-D graphics, use the Microsoft Direct3D 11 API. Even if you have Microsoft Direct3D 9-level or Microsoft Direct3D 10-level hardware, you can use the Direct3D 11 API and target a feature level 9_x of 10_x device. For info about how to develop 3D-graphics with DirectX, see An introduction to 3-D graphics with DirectX.
For 2-D graphics and test, use Direct2D and DirectWirte rather than Windows Graphics Device Interface ( GDI ).
To compose bitmaps that Direct3D 11 or Direct2D populated, use DirectComposition.
To learn about how to create a Windows Store app that uses DirectX, see Create your first Windows Store app using DirectX. you can use the Windows.UI::Xaml::Controls::SwapChainPanel class to create high-performance DirectX apps with the XAML UI overlay. For more info about combining XAML and DirectX in a Windows Store app, see DirectX and XAML interop.
To learn about how to build a display driver for Windows8, see Roadmap for Developing Drivers for the Windows Vista Display Driver Model(WDDM).
If you neet the documentation for previous DirectX versions see Classic DirectX Graphics.
https://msdn.microsoft.com/en-us/library/windows/desktop/hh309467(v=vs.85).aspx
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